fate keeps on happening

I like the way the future happens in front of other stuff... like today and yesterday.

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Tripod is a funny, geeky Australian band.

Txt Msgs (via ladypercy)

That’s why I’m sending you this text message.

To let you know we’re through… concisely.

It was great (G-R-8)

To be (2-B)

With you (W-I-T-H-U)

But now honey (H-1-E)

We’re through (T-H-R-U)

I wish that I had predicted that it would end this way

Just like my phone can predict what I wanna say

It was ace (Bad - cad - ace)

And I hate (Have - cave - gate - hate)

To lose (Lord - lose - lore - argh! - Jose - kore - jord - lord - lose)

What we had, you and I

Well, I’m not the right guy

I don’t wanna see you cry

I’d rather did… die.

Some other great songs: 

Gelatinous Love  How can you go wrong with lyrics like “My love for you has congealed.”

Dungeons & Dragons Where you’ll learn about sneak attack bonuses, saving throws and lousy initiative rolls. 

Lonesome Gregarious Cowboy  Just another song about a law breaking cowboy who may have been executed or possibly he escaped. In some exciting way. Or boring way. Like a legal loophole. 

DunDraCon

A couple days ago I returned from the gaming convention, DunDraCon. I had a lot of fun! Even when I didn’t get picked for games, I was pretty successful at crashing. 

Three of the games I played used game systems I was unfamiliar with. One was called Miracle Max’s Mansion and was a blend of systems: 7th Sea/Risus/In Nomine. None of which I’d played before. It was based partially on the Princess Bride, Sesame Street, Ghost Busters, Westworld, some of the more recent Disney films and Clue (the board game). Lots of problem solving and puzzles. Very little die rolling. Very creative and a lot of fun. It was created and GMed by Kaaren Bock. From her description, “And there’s something about this house that’s strangely familiar. Is it the rooms: hall, lounge, study, kitchen, dining, library, conservatory, ballroom? Or is it some of the characters and problems you face: disdainful door knockers, frustrated appliances, animated animal rugs, cunning library ladders, clockwork gunslingers and optical puzzles?”

Another, The Putrescent Seven, used the Shambles game system. It was a zombified Seven Samurai/Magnificent 7 game. From the description by the GM/creator, Duane O’Brien, “What do you do if you’re a poor farm village being harassed by heartless bandits? Obviously, you hire the toughest, hungriest zombie gunman you can find and have a showdown. We’re going to have a little fun with The Magnificent Seven, zombie style.” Excellent game! Duane is a fab GM; in fact, my favorite at DunDraCon.

Then there was The Guild of Irascible Scoundrels. It used a system called Dragoons 20, which is based on Microlite 20. You can download the whole thing for free. From the description by the GM/creator, Randy Angle, ”What could go wrong when nefarious nogoodniks form a group to pull off an incredible heist in this comedy fantasy steampunk setting?” I got to play a rascally bipedal reptile. His pet dragoon, Tusker, was about 10x his size. Good ol’ Tusker, a huge warthog-type critter with an adorable high pitched growl. Totally fun game!

World of World of Warcraft (via TheOnion)

I can’t believe I missed this when it came out, because it’s savagely awesome. 

What this game’s going to do is put you in the shoes of someone imagining they’re in the shoes of an elf, a dwarf, a mage, a troll.

My avatar is the biggest World of Warcraft fan in the whole World of World of Warcraft world.

Here I’m gonna press alt-shift-7 and that’s gonna make my character start scrolling through the terms of use agreement and the end user licensing.

With each keystroke you’re just like, “Oh my god, it sounds exactly like the keystrokes that I know from my own personal experience of hitting keys!”